Color Sphere

A SceneKit project I developed.

A little project I did in Swift last year, partly to learn some things I hadn't ever worked with before: SceneKit, CoreML, and some 3D concepts.

  • CoreML to determine the "best" color out of a swatch (that had texture and some variation in color).
  • Stored in a database—this went through several iterations, including one in CoreData.
  • Each color was then graphed onto a sphere based on hue (equator), saturation, and value. The video below shows manually rotating the sphere to see colors.

Color Spheres

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